Posts Tagged ‘render tree’

SI: Decay From Camera

Thursday, September 23rd, 2010

In this six minute video tutorial you’ll learn how to create a custom render tree that will control the value of parameter based on the distance from the camera.

Decay From Camera

This is essential to controlling displacement maps for deep landscapes, or for special effects, like changing the color of the ground in front of the camera.  Your imagination should go wild with ideas on how to apply this technique once you have a functioning render tree.  In fact, with Autodesk Softimage 2011 you can create a compound of this render tree, and use it as a render tree node.  You can make it once, and then reuse it many more times afterward.

Smooth Range Node

Pearls, Pearl Shader

Sunday, February 28th, 2010
Pearls

Pearls

This piece is from an old project, but stands well on it’s own as an illustration.  Perhaps I could sell digital jewelry.

Software:  Softimage XSI 5.0 (could have been 4.2)

Date: 2005

I’ve included the render tree for those curious how it was made.  The secret to this render is not only in the render tree but is in the lighting.  I used photography of pearls for my reference.  I replicated the lighting and the format to the best of my ability.  The pearls are set against a white backdrop to flood your eyes with light.  A neat trick.

Pearls Render Tree

Render Tree