Posts Tagged ‘digital arts’

Maya: Teapot

Wednesday, November 17th, 2010

Something I modeled for a class demonstration a couple weeks ago.

Teapot in the Sunset

3D Model: Self Portrait

Monday, October 11th, 2010

From 2008, modeled as an in-class example for an experimental course called, 3d Human Head.  Sometime in the future this course will be redesigned and renamed 3D Facial Expression and Animation to accompany the course Facial Expression and Anatomy at ARC.

3d face with wireframe, 3d head wireframe

Self Portrait

3D Model: Stylus and Holder

Saturday, October 2nd, 2010

Here’s a stylus and holder I modeled a few years ago.  As a member of Turbosquid, this is my first model to be posted for sale.  It’s yours for a nominal price.

Stylus and Holder

Galleries: 3D Models

Thursday, September 23rd, 2010

There’s a new gallery page!  In there you can find tons of images of models in progress or that were in progress, but I no longer work on.  The work goes back the last ten years!  The galleries are roughly in chronological order; to the best of my memory.

The Lady

The Lady

The Lady's Home

The Griffon

The Griffon, the Lady's savior.

Added 3D Illustrations

Wednesday, September 22nd, 2010

Here are a few illustrations from my early years of modeling, lighting, texturing, and rendering in 3D software, from 2001.

The forest was generated from the technique of instancing using hair as the guide.  So, for each strand of hair in the scene, it was replaced with an instance, or copy, of a tree.  The tree was generated using an old Lightwave tool called Treecage.  The instancing software was called Shave and a Haircut.  Shave is now an integrated part of all major off-the-shelf software, such as Maya, SI, Max, and C4D.

Forest

Forest: Generated From Instanced Geometry