Posts Tagged ‘animation’

Particle System

Wednesday, November 30th, 2011

Inspired by the work I’m doing at Elara Systems Inc., learning and training ICE in Softimage, I’ve reopened some files from 2008. This is created in Flash AS3. It has three classes, a particle systems, emitter, and particle. Click once to start, then click any particle to spawn more.

Update April 18, 2012
Sorry, for the inconvenience, but this Flash example is temporarily removed.

Medical Animation – Stent

Monday, August 16th, 2010

Back in June, while helping Dave Spamer with the Tron remake, he asked for some help creating a medical animation.  Now that all the secret parts have been removed from the animation, here’s the part that I worked on.  My contribution was  rigging and shaders for the vessel animation.


Medical Animation

Fountains, Fireflies, and Bucket of Balls

Tuesday, May 4th, 2010

More AS3 fun.

Fireflies.  Ok.  Not fireflies, but it reminds me of them.

Fountain.

Notice the scale change from birth to death.  It adds a nice dimension.

Dump Bucket.  I imagined a bucket of bouncing balls dumped onto the floor.  Classic bouncing ball from traditional animation ramped up.

Asteroids Ship

Monday, May 3rd, 2010

Lately, I’ve been doing A LOT of administrative work, and I’m tired of it.  Even though I have a shit ton of work to do for ARC, I decided to have some fun and chill out this Sunday.  I loaded up some old flash files of mine.  After having a conversation with an artist in town, it looks like I’ll be doing more AS3 work this summer, so I thought I’d warm up.  This one uses OOP!  The ship drawing, the ship animation, and the ships bullets are all independent.  This work is a rebuild of the great work taught by Keith Peters in the book, Actionscript 3.0 Animation – Making Things Move.  Mr. Peters didn’t teach how to combine the independent files, but I figured it out after a while.  Have fun spraying bullets!  Not that spraying bullets is much fun, but this is just the beginning.

Use the spacebar to shoot bullets, the up arrow to move forward, left and right arrow to rotate.  Be sure to click in the flash block to activate it.

Bag Rig

Saturday, April 17th, 2010

Ulysses Unzueta is a student at Animation Mentor, and was a student of mine.  He needed the bag rigged for his scene, so I helped him out.  After studying his blocked shot I decided it was best to treat the bag as though it were a spine rig.  Only thing missing is FK joint chain for the spine.  I’ll add it later.  Here is Uly’s work in the refining stage.

Bag Rig

In this shot, the bag and the rig for the bag is my contribution.  The character, Stewie, is a product of the Animation Mentor online school.

Bag Rig Demo

You all can have the bag, too.