Form and Space

creating CG 3D since 2001

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Chapter 9 – Intro 3D Modeling in Maya 2nd Ed

Chapter 9, the final chapter for Intro 3D Modeling in Maya 2nd Ed, is complete! Chapter 9 covers layout, lighting, and rendering for Introduction to 3D Modeling in Maya, 2nd Edition. Free to anyone who has already bought the Intro to Modeling in Maya, 2nd Edition. I’ve already sent email links to download Chapter 9. For anyone looking to purchase 2nd Edition, it’s now included in the purchase, and brings the total number of hours in this training series to nearly 33 hours. If you are interested in only buying Chapter 9, then go here.

Chapter 8 – Intro 3D Modeling in Maya 2nd Ed

It took a long time, but it’s here. Chapter 8, Solving Modeling Problems with Rigging and Dynamics for Introduction to 3D Modeling in Maya, 2nd Edition. Free to anyone who has already bought the Intro to Modeling in Maya, 2nd Edition. I’ll email links to download Chapter 8.

Video: Instances and Instantiation

This is 26 minutes from Chapter 7 of Introduction to 3D Modeling in Maya, 2nd Edition where instances are explored and explained in detail. Instances and Instantiation from Matthew L. Stoehr on Vimeo.

Combining Meshes Using Linear Bridge

A couple samples from Introduction to 3D Modeling in Maya, 2nd Edition. Combining Meshes Using Linear Bridge from Matthew L. Stoehr on Vimeo. This is my introduction to combining meshes in Autodesk Maya. From this lesson we explore many variations on combining various polygon primitives and polygon scenarios. Cutting and Combining Meshes at Arbitrary Angles from Matthew L. Stoehr on Vimeo. This is another example of combing meshes in Maya. This scenario is based on the first video, but adds a few variable changes and tools to solve the problem.

How to Identify Problems with a Polygon Mesh Using Subdivision Surfaces

This video is from Chapter 4 of Introduction to 3D Modeling in Maya, 2nd Edition. This video training is in production, and is expected to release this August 2015. This video covers basic techniques for identifying errors with polygon meshes using subdivision surfaces. How to Identify Problems with a Polygon Mesh Using Subdivision Surfaces from Matthew L. Stoehr on Vimeo. How to Identify Problems with a Polygon Mesh Using Subdivision Surfaces

HUGE Summer Sale 50%!

This is a HUGE summer sale! Beginning today, from July 11 – August 9, the next four weeks, you can get any training at Form and Space for 50% off! That’s crazy!! Half off?!? Introduction to 3D Modeling in Maya 3D Texturing Volume I 3D Texturing Volume II 3D Rigging and Rig Building Volume I

Intro to Modeling, Booleans

In this video I cover intersecting polygon meshes at arbitrary angles using booleans. I place strong emphasis on good planning of the geometry prior to the execution of the boolean. In particular, we’re looking for a clean four point polygon and edge loop flow. The boolean itself will not generate the necessary edge flow, so I’ll show you the interactive split tool, duplicating faces (to create the new mesh from an existing mesh), and merging of vertices, using Merge Vertex tool and Merge, to finish the boolean cleanly. I don’t think a person will need the model created, but I…

Intro to Modeling, Combining Meshes

In this video I cover a variety of methods for combining meshes together.  I start with a very simple one-to-one point count using a bridge.  I move on through a few more variations on the same topic, gradually building the difficulty of each combination.  I’ve published the most critical pieces of my lecture, and the parts that students tend to ask me to repeat most often.  This isn’t intended for the advanced modeler, but if you are, you may find this video has a couple of gems in it for you, too.

Introduction to Modeling – Mug

I’ve completed the next video on modeling the mug.  The emphasis here is introducing the CV curve tool, extruding polygons along the curve, the output/input operator location, and how to manipulate the curve and extrusion operator.  Also, the radial menu is not showing in my screen capture, however, I’ve compensated by using the Status Line for object and component selections.  It should be easier to follow.  Again, this video is not for advanced users of Maya. Note: This video is a summary of key points from the lecture. It’s not nearly as thorough, and isn’t a substitute for the lecture.

Introduction to Modeling – Week 01

I’ve published a short training video focused on the novice modeler in Maya.  This video is not for advanced users.  In this video I demonstrate modeling a cup using move, scale, and extrude as my primary tool set.  I go on to describe the different subdivision levels in preview and render versions of the cup.  This is the same demonstration I do for Introduction to 3D Modeling, Art New Media 420, at American River College. This video is available to registered users.  Please use your actual name when registering.