Form and Space

creating CG 3D since 2001

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Maya 2016 Preferences Post-recording

This version of my Maya 2016 Preferences were created after the completed recording of Introduction to 3D Modeling in Maya, 2nd Edition. The file paths, recent files, recent projects, should all default to your own directories. Please talk to me, mattstoehr@gmail.com, if you have ANY problems with the preferences. The keyboard shortcut changes are the following: Ctrl + d uses my Universal Duplicate, read more about that here. 8 opens the Outliner. [ uses the Modeling Toolkit – Connect. shift + [ uses the Cut Faces Tool. ] uses the Modeling Toolkit – Quad Draw. Shift + ] uses the…

UV Guides

UV Guides for the process of unwrapping 3D models.

Maya 2016 Preferences Pre-recording

This version of Maya 2016 Preferences was created prior to the recording of Introduction to Modeling in Maya, 2nd Edition. These preferences are used just after migrating from Maya 2015. They are nearly identical to my Maya 2015 prefs, but with a few small tweaks. Also, file paths, recent files, recent projects, should all default to your own directories. Please talk to me, mattstoehr@gmail.com, if you have ANY problems with the preferences. The keyboard shortcut changes are the following: Ctrl + d uses my Universal Duplicate, read more about that here. 8 opens the Outliner. [ uses the Modeling Toolkit…

Maya 2015 Preferences

You are getting the most recent working version of my Maya 2015 preferences. These Maya 2015 preferences have the same changes as my past preferences with a couple of new tools on the shelf. In particular is the Replace/Add Randomized script, with a UI. These prefs also have my standard color changes (small changes to script editor colors) and a few key tool shortcut changes. I have made many changes to the preferences over the years, and I continue to edit it as I use Maya. This release has a few new shelves with a few of my most commonly used…

Maya 2014 Preferences

My Maya 2014 Preferences have the standard color changes, and a few key tool changes. I have made many changes to the preferences over the years, and I continue to edit it as I use Maya. You are getting the most recent working version of my Maya preferences. This release has a few new shelves with a few of my most commonly used tools, such as Path Constraint. If you’re using any of my old preferences, then please download this most recent prefs and install them. I do have the Hero Engines “Hero Tools” installed on my end, you can…

Maya 2013 Preferences

My Maya 2013 Preferences have the standard color changes, and a few key tool changes. If you’re using any of my old preferences, then please download this most recent prefs and install them. I discovered a problem attempting to install the Hero Engine shelf with my Maya 2011 or 2012 preferences. The keyboard shortcut changes are the following: Ctrl + d now uses my Universal Duplicate, read more about that here. 8 now opens the Outliner. [ now uses the Cut Faces Tool. ] now uses the Insert Edge Loop Tool. \ now uses the Split Polygon Tool. SplitPolygonTool is…

SI: Bouncing Ball Rigging

From September 2008. The Bouncing Ball Rig – Inspired by and specials thanks to Jason Schleifer. I was one of the lucky few to hear Jason Schleifer teach his Animator Friendly Rigging in person, before he had released the videos. There was special weekend event held at DeNanza Community College in Spring 2006, and Jason had a chance to teach his video content in person, essentially using the invited teachers as beta testers for his teaching. It was quite good, and to this day, still apply in my own teaching what I learned from Jason in a few hours. These…

SI: Eye Lid Rigging

From 2008, experimental course in Art new Media I titled 3D Human Head. In this course we made realistic self-portrait from photographic references. Later in the semester we began the rigging and shape animation process. We ran out of time, but here’s a small video series on eye lid rigging for a realistic character. For the Maya users, find this technique, on pgs 251-253 in Stop Staring 1st Ed., By Jason Oispa. I don’t know if Osipa continues to teach this technique in later editions.

SI: Modeling Tool Set

Here’s the modeling tool set toolbar from my Intro to 3d Modeling course when we used Softimage XSI.  It’s an xsiaddon, so just drag and drop into an empty view port.  Once installed, you can find the toolbar under the menu, View > Toolbars > formandspace_modeling.  Let me know if there are any problems installing or running them. The coolest tool in there is the quickLevel. I like to map it to the tilde key. It’s a simple toggle between sud-division surface set to level 3 and sub-ds set to level 1 with discontinuity angle set to 0 degrees. Zero…

Bag Rig

Ulysses Unzueta is a student at Animation Mentor, and was a student of mine.  He needed the bag rigged for his scene, so I helped him out.  After studying his blocked shot I decided it was best to treat the bag as though it were a spine rig.  Only thing missing is FK joint chain for the spine.  I’ll add it later.  Here is Uly’s work in the refining stage. In this shot, the bag and the rig for the bag is my contribution.  The character, Stewie, is a character from the Animation Mentor online school. You can have the…

Red, the Ball with a Tail

After reading the request of a starving animator on cgtalk.com, I present to you, free of charge: Red, the Ball with a Tail! (XSI) When you load the scene you can see the default controls; translation and rotation controls for the ball and rotation controls for the tail.  From here, you should have everything you need to make a traditional bouncing ball with a tail.  No need to do anything else!  Start animating.   However, the tail is more than meets the eye! If you haven’t already, load the xsiaddon I included in the zip file.  In there you have…