Archive for the ‘Art’ Category

Maya: Render Scene ver. 2

Tuesday, April 5th, 2011

After some more time in the hypershade, I made an occlusion shader that has better results (for showcasing models in demo reels) and is about 200% faster in render time.

teapot from a render scene for intro to 3d modeling course

Ambient Occluded

 

 

 

 

Maya: Teapot

Wednesday, November 17th, 2010

Something I modeled for a class demonstration a couple weeks ago.

Teapot in the Sunset

3D Model: Self Portrait

Monday, October 11th, 2010

From 2008, modeled as an in-class example for an experimental course called, 3d Human Head.  Sometime in the future this course will be redesigned and renamed 3D Facial Expression and Animation to accompany the course Facial Expression and Anatomy at ARC.

3d face with wireframe, 3d head wireframe

Self Portrait

Galleries: 3D Models

Thursday, September 23rd, 2010

There’s a new gallery page!  In there you can find tons of images of models in progress or that were in progress, but I no longer work on.  The work goes back the last ten years!  The galleries are roughly in chronological order; to the best of my memory.

The Lady

The Lady

The Lady's Home

The Griffon

The Griffon, the Lady's savior.

SI: Decay From Camera

Thursday, September 23rd, 2010

In this six minute video tutorial you’ll learn how to create a custom render tree that will control the value of parameter based on the distance from the camera.

Decay From Camera

This is essential to controlling displacement maps for deep landscapes, or for special effects, like changing the color of the ground in front of the camera.  Your imagination should go wild with ideas on how to apply this technique once you have a functioning render tree.  In fact, with Autodesk Softimage 2011 you can create a compound of this render tree, and use it as a render tree node.  You can make it once, and then reuse it many more times afterward.

Smooth Range Node