Posts Tagged ‘3d illustration’

Pearls, Pearl Shader

Sunday, February 28th, 2010
Pearls

Pearls

This piece is from an old project, but stands well on it’s own as an illustration.  Perhaps I could sell digital jewelry.

Software:  Softimage XSI 5.0 (could have been 4.2)

Date: 2005

I’ve included the render tree for those curious how it was made.  The secret to this render is not only in the render tree but is in the lighting.  I used photography of pearls for my reference.  I replicated the lighting and the format to the best of my ability.  The pearls are set against a white backdrop to flood your eyes with light.  A neat trick.

Pearls Render Tree

Render Tree

Troll and the Decaying Woods

Tuesday, February 23rd, 2010

I’m going to start this website with an old image. Lot’s of friends and students have asked me, “Where did your troll go? Did you produce anything with it?”  Well, no. It collected dusk in the hard drive. It was a pain to rig and animate. I didn’t know what was the best for character animation in those days, so I eventually left this piece behind and moved forward. However, seeing it does inspire me to make monsters again! This time, monsters that move!

Troll

Troll

Date: 2002-03

Software:  Newtek Lightwave 6.5,  Bauhaus Software, Mirage 1.0 (formerly Newtek Aura)

Process:  The Troll is box modeled. The textures are highly manipulated photographs of some of Ohio’s finest woods. The background is a tree generated with an old Lightwave plug-in, free to use.  The ground is a mesh painted using weights. Finally, the tree and ground are procedurally textured using gradients, distance from objects, and other procedural tricks.