Training and Tutorials
Requests
Hello Subscribers,
Here you can find training for 3d software such as Maya and XSI. As well as, 2d animation and production techniques in Flash and AS3.
Also, here’s your chance to make requests for training! Please follow these simple guidelines for your requests:
- State the software: XSI, Maya, Flash, and Flash AS3 all qualify.
- State the format you prefer: Video or PDF
- State what you’d like to learn and please be very specific.
Please post your request in the comment below. Don’t email your request. Your request will be emailed to me automatically when you post below.
Thank you!
Matthew.



I’m interested in learning how to rig a face for facial expressions. Specifically, realistic/believable (and independent) deformations to the mesh which can then me combined to make believable expressions.
Hi Jake,
That’s a tough one to cover in a short amount of time. I would rank facial animation setups as full blown training. It’s far beyond tutorial level. Regardless, there is a fantastic book called Stop Staring 2nd Edition by Jason Osipa. It’s a must have for this topic, and I believe he does a fantastic job teaching the subject. And, someday, I’ll have my course “3D Head” completed and running in the near future semesters. I’ll be using Jason Osipa’s literature in that course. I can do small setups in the meantime. I’m sure I can create facial animation tutorial quickies.
Matthew.
Hey Matt,
I will definitely pick up the book. Thank you for the resource.
Looking back on the tutorial request it does seem a bit excessive in scale. For the sake of giving you projects to work on for your website, however, how about a toned down version?
You start your 3D Rigging and Character Modeling course with the bouncing ball rig and preface the assignment with a logical breakdown of the problems that need to be solved through the rigging process. IE: squash and stretch. This breakdown gave a tremendous amount of direction to those of us approaching it for the first time so we didn’t run off and over-think/over-complicate the solutions.
The face is a much more complicated problem to try and breakdown in this manner than a ball. One that I am not sure many new to 3D, myself included, could adequately identify problems that need to be solved as a first timer. Perhaps you could adapt your bouncing ball rig lecture approach to address the basics of a face (in the 3D environment) in terms of what major problems need to be addressed for a simple rig. Not the rig itself, just what the rigger is hoping to achieve by the end and hand off to the animator so he can achieve very basic animations/expressions. I may be asking for more than I realize again, but here is hoping that this request is a bit more realistic in size and scope.