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next gen of 3D modeling and texturing at ARC

Next Gen of 3D Modeling and Texturing

Matthew | August 8, 2018

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This is about the next gen of 3D modeling and texturing at ARC, but first, I’m so sorry I’ve been away for so long.  I really needed to reset my whole life, and I’ve done so by loving God, loving my wife, and loving my children, putting all their needs first.  So, I moved all the extra work to the side… clients, video training, art, research, web dev., social media, …everything.

The Next Gen of 3D Modeling and Texturing

Last semester, I changed Intro to 3D Modeling.  We didn’t just model, but went through a major change of unwrapping and painting everything we created.  It’s now, unofficially, 3D Modeling and Texturing I – Introduction.  Obviously, this is normal in the 3D industry, but I did not take this approach in the past because I was compartmentalizing the jobs of a large work site, e.g. Dreamworks or Pixar.   Yet, that’s not the norm of the Sacramento area, so I’ve adopted a do-it-all strategy.   The student now experiences the reality that “3D Modeling” means, “3D Modeling and Texturing”.   You are a sculptor and a painter.  I’ve abandoned the “modeling only”, and texturing-is-a-separate-course strategy.  Instead, the student gets into texturing and painting right away on primitives, and continues this process for each model (and that is continued for each advanced course).   We then wrap up the semester with a few lighting techniques using the render engine Arnold to make a solid presentation.  Here are a few examples from the last class.

next gen of 3D modeling and texturing at ARC

Heather Phaler

next gen of 3D modeling and texturing at ARC

Ryan Dangerfield

next gen of 3D modeling and texturing at ARC

Brittney Winchell

next gen of 3D modeling and texturing at ARC

Michael White

What We Did Last Semester

All of the models are unwrapped and painted.  We use Maya and Pixologic’s Zbrush for unwrapping.  Zbrush and Photoshop for painting.  I introduced Substance Painter, though didn’t get too involved in Substance Painter, yet.   This coming Fall 2018 semester we’ll use Maya, Zbrush, Photoshop, and Allegorthimic’s Substance Painter.  This has been an exciting and challenging change for myself as the teacher.  In fact, there was a solid month of anxiety and a feeling of loosing for a solid month last semester.  I did many demonstrations on how to model and unwrap the wood doll.  For about a month it seemed like I wasn’t communicating well or the students had lost interest and heart.  Maybe both!  But somehow, with some perseverance and a few smart students asking tough questions, we got through that tough spot.  And then it was glorious.  There were breakthroughs all over the room, and students started to work independently.  They were making their own decisions, and were even comfortable with not knowing everything their going to do.  Students were willing to thrash forward, making mistakes, fixing them, and trying and trying until cool stuff started to emerge.  It was tough and awesome for both them and me.

Get Challenged and Update Your Skills

If you have been thinking about updating your skills, or  learning a new skill, then this the time to enroll.  If you’re looking for a challenge, and to push yourself, then this is the time to enroll.  On the side, I’m super pumped to get into Substance Painter, and I bought my own commercial copy over Steam at an awesome 50% discount.  I was then able to transfer my license from Steam to Allegorithmic via Allegorithmic’s website.  I did buy the entire suite for a 1-year subscription, yet permanent license (I get to keep it forever).  If all goes well, then I’ll convert to a subscription licenseTangentially, Autodesk gave me a great deal this year for being a persistent customer of Autodesk Maya, that they gave the Autodesk Entertainment Suite for a very good price.  I have 3dsMax, Motion Builder, Mudbox (I’m a Zbrush user, so this is nice, but meh), and the best part, Recap!  

There’s more, I want to talk about the:

ARC Design Hub Driven by the Next Gen of 3D Modeling and Texturing

I’m a co-coordinator for the ARC Design Hub.  3D Modeling students have been pivotal in the Design Hub’s success.  For now, know we are using ALL the skills from 3D modeling and texturing courses to work with engineers, chemists, programmers, and more to 3D scan, 3D print, clean scans, and…. even make a game.  No kidding.  ARC Design Hub is making real video games.  Led by one of my top students, Daniel Todd.  Oh yeah, and the ARC Design Hub hires students as real interns and pays it’s interns, from minimum wage and up,  for 10-20 hours a week.

You literally get paid to go to school.

More at the ARC Design Hub.

The next gen of 3D Modeling and Texturing is the very beginning of getting into the awesome work of the ARC Design Hub.  There’s so much more going on at the Design Hub.  Student and intern Chris Porter is creating 3D models from 3D scanning.  They are using infrared for scanning, and photogrammetry for projects like bone scanning for the Anthropology Department, to human scanning for making fun bobble heads!

Spread the Word

Can you get the word out on this next gen of 3D Modeling and Texturing at ARC?  If you were once a student, tell others about your experience, and tell others about the major changes.  I’ll keep this simple, currently Intro to 3D Modeling enrollment is at 19 students, and there’s room for a total of 30.  I know the time of day kinda sucks for the working person, but I do need to put my family first.  In the past, I would have taught this in the evening, but… like I said, family.

Tuesdays and Thursday 9 – 11:20am, starting August 28th.  Link.

Major changes to 3D Modeling at ARC

Major changes to 3D Modeling at ARC

 

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