I’m proud to announce 3D Rigging and Rig Building – Volume 1 is complete. It’s here.
3D Rigging and Rig Building will guide you through the process of articulating movement for characters in Autodesk Maya. In this volume, Matthew places much emphasis on the creation of rigs for any digital asset, not just bi-pedals. He begins this process by explaining all the nuances of parenting in Maya. He then takes you through a long process of analysis, synthesis, and automation of a camera rig using MEL script. If this is your first time writing in MEL or writing code ever, no worries, Matthew takes you through an introductory hour on MEL script. Additionally, Matthew explains each command use and scripting strategy throughout the creation of MEL scripts. Matthew will show you how to create user interfaces with MEL script for use with tools you design to help your rigging process. Then Matthew takes you through a process to create the classic bouncing ball; always with the animator’s needs in mind. The bouncing ball begins with an analysis of the needs, the sketching the rig with standard squash and stretch. Then Matthew takes in bouncing ball further, and adds automated squash and stretch controls with a smart setup using lattices, expressions, and more. Finally, the bouncing ball is finished with a full UI and an easy-to-use controller to automatically enable and disable the bouncing ball UI on the fly; no shelves required. The fundamentals laid down in Volume I are essential skills for the Maya rigger, and make the transition to bipedal, quadrupedal, spider, machine, and other rigs manageable and even fun to create. Welcome the art of creating digital puppets and toys! Toys that you get to tell stories with over and over again.