Here’s a peak at the final result of Chapter 4 of Introduction to 3D Texturing in Maya. This has been much more difficult than I imagined it would be, but the results are pleasing. It has taken me about 24 hours to create, problem solve, then create again in recording, about two hours of recorded training: and the editing phase with closed captions hasn’t even begun yet. I hope you enjoy it as much as I have enjoyed creating the training. In this chapter I show two unique ways to unwrap the wine bottle (film style and game style), and demonstrate the advantages of each. I take the time to publish, from scratch, a wine label, and even end it with a bit of glass work; though the emphasis is on the texturing process.
Here’s the real-time version, and this is the final 50 minutes of chapter 4.