Since I last posted I’ve recorded training on the production of seamless tilable textures, the proper way to build a height map from a photo, explained displacements in Maya (Mental Ray and Maya Software rendering), exhibit the creation of alphas for ZBrush, and the entire process for proper displacements from Maya to ZBrush to Maya. This is approximately seven more hours of training in the last two chapters. I should only be about one more work day to finish editing, publish, and upload. I’m making my last renders right now. The displaced landscape is the final object.
update: New renders of a new landscape piece.