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dupllicate and match

Maya: Duplicate and Match Transforms

Matthew | September 7, 2012

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Here’s a duplicate and match transforms script. Right at the end of class today someone was asking for a way to replace their stack of cups with a newly textured cup. I came up with this. He’ll still need to delete or hide the old cups, but this will match the cups transforms and preserve the inputs for each cup.

Note: there are far better methods I’ve created since this was posted. Search for Matching and Neutral pose scripts for more information.

Duplicate and Match Transforms
version .01
Sept. 7, 2012
Author: Matthew L. Stoehr

Duplicate and match object transformations of all selected objects.
Preserves inputs for duplicate objects.

How to use:
Select all objects to match first, select object to duplicate last.
Last object selected is duplicated.
Run script.

proc _duplicateAndTransform(){
string $c[] = `ls -sl`;
int $s = size($c);
int $i = 0;

for ($node in $c){
        select -r $c[$i];
        vector $vt = `xform -q -ws -t`;
        vector $vr = `xform -q -ws -ro`;
        vector $vs = `xform -q -s`;
        select -r $c[$s-1];
        duplicate -un;
        xform -ws -t ($vt.x) ($vt.y) ($vt.z);
        xform -ws -ro ($vr.x) ($vr.y) ($vr.z);
        xform -s ($vs.x) ($vs.y) ($vs.z);

select -r $c;

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