In August 2008, I was experimenting with building sine waves into my rigs, and I used this weird cactus object for the testing grounds. Click the image to see the results and the control panel. I was able to offset each wave to a unique object along the branch. In case you’re wondering what the weird surface is, it’s a cube instanced onto the surface using a hair object. It’s all very simple and fun to play with.
Later, around April 2009, I created dynamic tree branches that had secondary animation. As the root was oscillated with a sine wave the branches would respond dynamically. Each branch can be animated manually and can have the dynamics blend in and out. I never did get to the stage where I could build these things automatically. At least, not this dynamic branch. This branch was made in an hour, so it’s not very usable. It’s purely for experimental purposes; sketching, if you will.
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