This is a show reel of my student’s work from the years 2005 – 2008. It includes work from the following courses; Introduction to 3D Modeling, 3D Texturing and Special Effects, 3D Character Modeling and Rigging, 3D Character Animation, 3D Short Film, and the experimental course 3D Human Head. I’m very proud of my student’s accomplishments. ARC 3D Animation Show Reel for 2008 – 2010 is coming very soon.
ARC 3D Animation 2005-08
March 8th, 2010Website Interfacing Prototype
March 7th, 2010I think this is pretty cool stuff, and I’m proud of my work on this project. In October of 2008, I was invited to collaborate with Steve Mehallo, Jim Cassio, and Michael Scott to animate a prototype of a new website standard. I was responsible for creating and programming the animation. I was also responsible for following Steve Mehallo’s design of the interface to the pixel.
I hadn’t used Flash since AS 1.0 days, so I had to learn Action Script 3.0 programming very fast. I used research material published by Keith Peters to achieve my goal in one month (all while teaching full-time). Big thanks to Keith for being a great author and teacher! I used to dread programming in Flash, but now it’s one of my favorite things in Flash and is thoroughly satisfying. Animating with code is very cool. I retired from this project in December of 2008 to take on a part-time position teaching at the Art Institute of Sacramento from January 2009 – June 2009.
You can shift + click the circles to have them drag about. Also, alt + click to enable gravity, then you can shift + click to throw them around. See a larger version for the website prototype.
Request Page: What tutorial do you want / need?
March 5th, 2010Hello Subscribers,
Check out the new Request Page. I think you’ll like this. I’m excited to see where it will lead.
Matthew.
Dragon on the Shore
March 3rd, 2010This is exciting! An old friend of mine, Brian, found me on facebook.com recently. He happens to be the person that built my first computer back in 1998. But not for free. I promised to complete this six foot by three foot charcoal drawing of a dragon in a landscape. The drawing was so heavy I used grommets on the top and bottom border to ensure he could mount and remount the drawing without damaging the paper. Then we did a swap. Well, that was it. I’ve been working with and playing games on computers ever since. I hope to get a higher resolution image from my friend Brian, but I’m super happy to be able to tell my story AND have the drawing to prove it. Thanks, Brian!
Our Baby Girl
March 1st, 2010Pearls
February 28th, 2010This piece is from an old project, but stands well on it’s own as an illustration. Perhaps I could sell digital jewelry.
Software: Softimage XSI 5.0 (could have been 4.2)
Date: 2005
I’ve included the render tree for those curious how it was made. The secret to this render is not only in the render tree but is in the lighting. I used photography of pearls for my reference. I replicated the lighting and the format to the best of my ability. The pearls are set against a white backdrop to flood your eyes with light. A neat trick.
Galleries, Drawings
February 26th, 2010I added a gallery section and have started my drawing gallery. These first two are from July 2007. They are based on photographs of my father’s 50th birthday party. I’ll add more drawings this weekend. It’s near 4am, and I need to be at a 9am meeting.
Date: July 2007
Medium: Graphite and Ink
Dimensions: 11 x 14 in.
Troll and the Decaying Woods
February 23rd, 2010I’m going to start this website with an old image. Lot’s of friends and students have asked me, “Where did your troll go? Did you produce anything with it?” Well, no. It collected dusk in the hard drive. It was a pain to rig and animate. I didn’t know what was the best for character animation in those days, so I eventually left this piece behind and moved forward. However, seeing it does inspire me to make monsters again! This time, monsters that move!
Date: 2002-03
Software: Newtek Lightwave 6.5, Bauhaus Software, Mirage 1.0 (formerly Newtek Aura)
Process: The Troll is box modeled. The textures are highly manipulated photographs of some of Ohio’s finest woods. The background is a tree generated with an old Lightwave plug-in, free to use. The ground is a mesh painted using weights. Finally, the tree and ground are procedurally textured using gradients, distance from objects, and other procedural tricks.
Welcome!
February 22nd, 2010Welcome to the new Form and Space website! I’m very excited with this new format. Wordpress has come a long way in five years, and this version is easier than ever before. No more website maintenance and fixing code. It just works. Now I get to focus on what’s really important. Creating art and helping you to create art.
Please take a small amount of time to register. I look forward to your participation!
Matthew.








